#pragma once
#include "lgspritestatic.h"
class LgSpriteGate : public LgSpriteStatic
{
public:
	LgSpriteGate(const vector<RectInBalloonElemnet_t>& listRect);
	~LgSpriteGate(void);
	void UpdatePassState(bool bPass);
	bool m_bPass;
private:
	vector<RectInBalloonElemnet_t>::iterator m_itElectronicArea;
};

